What We Played 30 Years Ago

1994 stands as a year of seismic shifts in gaming, marking the dawn of a new era. This was a year when the industry's narrative took a dramatic turn, driven by technological innovation, ground-breaking releases, and emerging trends that would chart the course for the future.

The Console Wars Intensify

As 1994 unfolded, the console battlefield was set for an epic showdown. Sony's PlayStation made its grand entrance in Japan, reshaping the gaming world with its design and CD-ROM technology. This marked Sony's ambitious leap into a market dominated by seasoned players. The PlayStation wasn't just a gaming console; it was a symbol of Sony's technological prowess, boasting advanced graphics and a vast library of impressive software.

Sega, not to be outdone, released the Sega Saturn in Japan just weeks before the Playstation. Sega's strategy was a daring one – a rushed launch to beat Sony to the market. Despite its hasty debut, the Saturn initially outperformed the PlayStation in Japan, buoyed by the success of its flagship title, Virtua Fighter. This fighting game not only showcased the Saturn's capabilities but also tapped into the era's growing appetite for 3D gaming.

Nintendo were also part of this narrative, though in a more subtle way. While it focused on enhancing its existing Super NES platform with accessories like the Super Game Boy, it was clear that the gaming giant was watching its competitors closely.

Amidst this high-stakes battle, SNK released the Neo Geo CD. This console, though less prominent in the media spotlight compared to the heavy hitters, added another dimension to the console wars. The Neo Geo CD brought SNK's arcade-quality games into the home with a far cheaper CD-ROM format, offering gamers an alternative to the expensive Neo Geo AES system.

A Year of Memorable Games

1994 was not just about hardware; it was equally a story about the games themselves. Titles like Earthbound, Sonic the Hedgehog 3 and Earthworm Jim continued to capture players' imaginations on the well established 16-Bit platforms. Masterpieces like Donkey Kong Country and Super Metroid would leave lasting impressions for their visuals, storytelling and gameplay mechanics.

The likes of Daytona USA and Virtua Fighter launched alongside the Sega Saturn, with Ridge Racer being the standout Playstation launch title.

Arcades, though beginning to decline in the face of powerful home consoles, still had their champions. Titles like Rare’s Killer Instinct, Capcom's Darkstalkers and Namco's Tekken kept the arcade spirit alive, offering experiences that home consoles were only just starting to match.

The Shift in Trends

1994 was a transition year, a pivot point where the old and new coexisted. The shift from cartridges to CDs, initiated by the Saturn and PlayStation, signalled a future of greater storage and richer content. The industry was also embracing 3D graphics, a trend that would define the latter part of the decade.

The Legacy of 1994

Looking back, 1994 was more than just a year; it was a narrative of change, innovation, and competition. The PlayStation's entry redefined what a gaming console could be, while the Saturn and Nintendo's efforts showed the industry's resilience. The games of 1994, with their creativity and variety, underscored the medium's potential for storytelling and immersive experiences. This was a year that set the stage for the future of gaming, a foundation upon which the industry would continue to build, innovate, and evolve​​​​​​​​.

What we were Playing

  • Sonic the Hedgehog 3 (Sega Mega Drive)

  • Killer Instinct (Arcade)

  • Virtua Fighter (Arcade)

  • Ridge Racer (Playstation)

  • Alien vs Predator (Arcade)

  • Donkey Kong Country (SNES)

  • Tekken (Arcade)

  • Super Metroid (SNES)

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